﻿using System;
using System.Collections.Generic;

using Microsoft.Xna.Framework;

using ZoeEngine.Components.Physics;

namespace ZoeEngine.Services.Physics
{
    public interface IPhysicsService : IDrawable, IGameComponent
    {
        List<BaseSpatialComponent> GetObjectsUnderPoint(Point p);

        Vector2 Gravity { get; set; }
    }
}
